BEFOREMake the invitation clear.
Agree the time, place, expected finish and what people need to bring. Ask about practical access or communication needs without assuming what anyone needs.
Give the table a little room.
Keep the central play area visible, put pieces within reach and leave a place for drinks away from the game. Have the game’s own rules available.
Prepare a running order ↗DURINGExplain enough to begin.
Give the aim, a normal turn and the ending a clear shape. Demonstrate one ordinary move. Check that the table is ready before the first real turn.
Notice the people.
Invite questions, check before offering advice and make space for a pause. A plan is useful when it can bend to the group.
Rehearse the explanation ↗AFTERGive the evening an ending.
Leave time to put pieces away and notice what worked. Ask for one thought about a future session, without requiring anyone to commit.
Keep only what is useful.
Save your own running order or outline if you want to reuse it. Leave private information about other people out of your notes.
Make a discussion draft ↗